2023年全國碩士研究生考試考研英語一試題真題(含答案詳解+作文范文)_第1頁
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1、2100 單詞, 單詞,1.1 萬英文字符, 萬英文字符,3700 漢字 漢字出處: 出處:Zhang W, Peng R. Toy design matched with children of target age[C]// IEEE, International Conference on Computer-Aided Industrial Design vague concept; function development;

2、ACD; GDD; content developmentI. THE INTRODUCTION OF ACTUAL SITUATIONIn Well-known companies, Product Development is generally required to go through a rigorous process including market research, product orientation, inno

3、vative design, user experience design and engineering implementation, in which both market research and user experience design are related to consumer research. Therefore, enterprises always identify the target consumer

4、groups from the perspective of market, establish virtual characters which are based on target consumer's personalities, and explore the characteristics and needs of consumers through a variety of qualitative and quan

5、titative investigation means in advance, then conduct the design in view of these useful data so as to develop products to meet consumers' universal demands and personal needs. Thus, this process not only reduces the

6、 risk of market, but also promotes the degree of satisfaction of the design valued by consumers.However, certain companies attach less importance on consumer research and undergo this part very superficially. Some unharm

7、onious cases are found during author's actual research process focusing on children (0-2 years old) toy market. For example, a large quantity of children are less interested in electronic and plush toys designed for

8、them, on the contrary, some very simple household items are very attractive to them and are played happily as toys. It is not surprising to found that many children-oriented designed toys are cold-shouldered by babies. T

9、his situation shows that the so-called target age design for children does not cater to the psychological and physiological needs of the children at certain age, So there is a serious dislocation between design and real

10、demand. To probe in depth, some toys orient at amore extensive age position for expanding their market. hence the toys' feature may enhance the probability of falling behind the characteristic of children at target a

11、ge, which means children will be difficult to adapt the toys. Also it is easier to reach the extremes of children's capability - makes children frustrated or make them find the mechanism of the products too simple. a

12、nd then lack of interest. Those toys finally may tend to become superfluous. Figure 1. Digital phoneTaking a particular toy---digital telephone for example, the company set the age range above one years old which is quit

13、e indefinite and make consumers confused. When choosing toys, most of parents would make a decision in accordance with product instruction, So by viewing the instruction of this product, parents may consider that only ch

14、ildren elder than one are supposed to play and like it. While the fact is that one year old children don't have the concept of phone, let alone experience the pleasure of calling.He/she should have an idea about what

15、 the phone can be used for when he/she take it as a toy. The action of calling is mitated from others' activity. So the product age position ought to be above 2 or 3 years old when the children have some abilities of

16、 thinking and simulating to understand product's traits and experience the fun of imitation. Unclear age position make product concept deviated. In addition, the product's basic function is to give a voice or mus

17、ic feedback after your clicking the buttons. While children aged above 4 who own simple thoughts may be not interested in this simple toy with poor function. The aim of playing this toy is to imitate adult's behavior

18、 and foster children's desire of communication. Actually this creation looks like telephone but ignore it's real purpose. What may gain more attention of children is adding record function in this toy to make the

19、m experience the happiness of exchange. For example, when pressing different buttons they could communicate with different people or something else. Apparently, the original irrational function is generated by vague conc

20、ept. How could children like a toy without clear position, concept and rational function. What they may gain through the toy is just boring experience, which is in conflict with humanity design and pursuit of user experi

21、ence.V. DESCRIPTION OF THE PROBLEMFigure 2. Analysis of problemThe only way to correct such negative direction is that the age range of applicable player should be clearly defined before project approval, rather than gen

22、erally, broadly defined as “children“. After a specific age range is settled, the direction of product development could be determined according to the needs and feature of the target user, at last product type, purpose,

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