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1、<p> The Internet Age</p><p> At the Eighth Global Mobile Internet Conference (GMIC) held in Beijing from April 28 to May 2, famous Chinese pop rocker and songwriter Wang Feng displayed the headphones
2、 made by Fiil, his new audio equipment startup that is his latest industry crossover attempt. </p><p> It isn’t his first switch. He learned to play the violin from the age of 5, attending the Central Conse
3、rvatory of Music. However he swapped the instrument for rock n’ roll when he reached 22, becoming both a composer and singer. </p><p> In 2013 and by the age of 42, Wang changed again, deciding to produce h
4、eadphones in a display of his affection for music. He was encouraged by friends in the Internet industry. </p><p> According to a report published by the China Internet Network Information Center in January
5、, there were 688 million Internet users in China by December 2015, of which 620 million (90.1 percent) were mobile users. More and more industries are benefiting from rapid online growth, and the greater integration betw
6、een online and traditional businesses is bearing rich fruit. </p><p> VR application </p><p> Fiil headphones have sold nearly 50,000 units since they were launched last October, both online a
7、nd in stores. </p><p> Wang said more functions will be added to the headphones in future, including a radical concept enabling different background music for different genres of music played. </p>&
8、lt;p> He added that it’s a challenge to succeed in the online industry this time around. He dreams of competing with internationally renowned headphone brands, such as Beats and Sennheiser, and even overtaking them.
9、</p><p> Made in China </p><p> Also at the GMIC, during the sub-forum Internet Movie Summit, Hou Guangming, Chairman of the Beijing Film Academy Council and Director of the Institute of China
10、 Film Industry Development, was confident that the Chinese film industry would become a global film market leader through Internet integration. </p><p> At present, the proportion of online ticket to box-of
11、fice sales in China is the highest in the world. During the first quarter of 2016, China’s online ticket sales accounted for nearly 70 percent of the total, compared to less than 20 percent in the United States―underlini
12、ng significant differences in the two markets. </p><p> Moreover, as audiences aged between 18 and 35, who have grown up in the Internet age, constitute an ever larger share of moviegoers, trends will shift
13、 even more toward the virtual world. Meanwhile, film investment by Internet companies, online crowdfunding and film adaptations of online literary works have fueled the domestic film economy. “Internet plus film has g
14、reatly driven the development of the film industry,” said Hou. </p><p> He pointed toward the invention and application of virtual reality (VR) and augmented reality (AR) technologies, which have given rise
15、 to VR movies and should bring great opportunities to the film industry. </p><p> Zhou Hongwei, CEO of tech company Pico, predicted at the Global VR Summit at the GMIC that the industry will grow rapidly ov
16、er the next five years. By 2020 its value is projected to reach $100 billion worldwide. </p><p> Users can experience all kinds of things by wearing VR equipment, such as helmets or glasses. At the GMIC, th
17、ere were long lines at VR booths as many customers were keen to experience such cutting-edge technology. </p><p> Zhou said there are presently more VR products for computers than mobile equipment and the f
18、ormer are usually of higher quality than the latter. However, with technological progress, mobile VR will gradually catch up. Founded last year, Zhou’s company is focusing on such products. </p><p> In orde
19、r to satisfy their customers, the quality of mobile VR products should be improved. For instance, the newly launched VR helmet Pico Neo developed by Zhou’s company uses a high-definition screen to achieve better visual e
20、ffects. </p><p> As well as the recreational worlds of video games and films, VR technology will also be applied to hospitals this year, specifically in cancer treatment, by helping surgeons carry out opera
21、tions more accurately. </p><p> A VR industrial chain is taking shape:“From makers of chips, sensors, screens, to developers of video games, all kinds of industries are involved in the VR industry,”said Zho
22、u. </p><p> Global perspective </p><p> In addition to adopting hi-tech, globalization has also become the consensus of Internet companies </p><p> At a round-table discussion du
23、ring the conference, Cheng Wei, founder and CEO of Didi, a leading car-hailing company in China, announced that its app had been launched in the United States. “The Internet is global,”he said. </p><p> “Di
24、di wants to enable anyone around the world to use our app to call a taxi where they live, not just people in China,” he added. </p><p> Cheng regards globalization as a bigger challenge than that posed by i
25、ts competitor Uber. When his company announced its international strategy over a year ago, many thought it was too early to take such a step, considering the business had only a two-year history. However, Cheng said such
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