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1、e-Sports: Playing just for fun or playing to satisfy life goals?Marcel Martonc ˇikInstitute of Psychology, Faculty of Arts, Presov University in Presov, Ul. 17. novembra 1, 080 01 Pre?ov, Slovakiaa r t i c l e i n f oArt
2、icle history:Available online 18 February 2015Keywords:e-SportsProgamingLAN partyComputer gamea b s t r a c tPurpose: e-Sports is an area of the game scene, in which computer game players specialize in a specificgame, fo
3、rm game teams (clans), compete together in tournaments and meet at so-called LAN (Local AreaNetwork) parties. The objective of this study was to compare the different types of e-Sports players fromthe perspective of thei
4、r personality traits and explicit motives and to compare e-Sports players withcasual players in selected life goals.Methods: A questionnaire assessing life goals (Pöhlmann Topalov, 2007). In contrast to casual play
5、- ers (casual gamers), e-Sports players mainly focus on one game, in which they specialize, train regularly and participate in LAN (Local Area Network) or online competitions. Many e-Sports players are members of game cl
6、ans. These are organized teams of players that regularly train together and participate in leagues and tourna- ments (Griffiths, Davies, some are focused on results and success, they have spon- sors and recruit only hig
7、h quality players while others are based on friendly relationships. This has also been supported by the study of guilds in MMORPG games (Williams et al., 2006). The absence of differences in the life goals of diversion a
8、nd achievement can also be explained by the fact that individuals with no team affiliation can participate in tournaments and leagues too. They are inter- ested in winning the game just like the clan members. The person-
9、 ality trait of dominance does not have to be expressed in the form of leading a clan, but also in the style in which the player plays in a specific game and how he or she communicates with the opponent during the game.
10、This style can be marked by self-assurance and aggression, e.g. by taking initiative in the game, or by attacking even with a smaller number of units. Thus, it could be interesting to study the mechanism of playing, or p
11、eculiarities of the players’ playing style. As expected, clan leaders scored higher in the life goal of power than those not members of any clan. Therefore, peo- ple with a strong explicit power motive, desire to control
12、 and direct other people and achieve high status in the virtual environ- ment too. This was reflected in upholding the position of a clan lea- der. No differences were found between the clan members and those not members
13、 of any clan, which could be explained by the fact that even some regular clan members could have leader ambi- tions. The first step to becoming a leader is becoming a member of the clan.An explanation of the finding tha
14、t team players are not more extroverted or do not have a stronger life goal of affiliation than solo players could also be that different preferences for a certain playing style does not have to be related to the need fo
15、r a more intensive social interaction, but can be rooted in the mechanism of that game. A team form (i.e. 2v2) can be more entertaining for some players, due to the cooperation and higher amount of possi- bilities for de
16、vising new and creative tactics.A statistically significant difference between e-Sports players and casual players was found in the life goals of diversion and affil- iation, where e-Sports players scored higher in the s
17、pecified lifeTable 3Results of t-test and descriptive statistics for affiliation by type of player.Type of a playere-Sports player(n = 108)Casual player(n = 54)M SD M SD t df pAffiliation 3.682 0.884 3.324 0.758 2.549 16
18、0 .012Table 4Results of t-test and descriptive statistics for diversion by type of player.Type of a playere-Sports player(n = 108)Casual player(n = 54)M SD M SD t df pDiversion 3.789 0.903 3.463 0.729 2.304 160 .022Table
19、 2Comparisons of the different types of players in the life goal power.I J Meandifference(I–J)StandarderrorpClan leader Clan member .353 .198 .213Not member of any clan .523 .206 .038Clan member Not member of any clan .1
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