版權(quán)說(shuō)明:本文檔由用戶提供并上傳,收益歸屬內(nèi)容提供方,若內(nèi)容存在侵權(quán),請(qǐng)進(jìn)行舉報(bào)或認(rèn)領(lǐng)
文檔簡(jiǎn)介
1、字?jǐn)?shù):英文 字?jǐn)?shù):英文 3486 3486 單詞, 單詞,17713 17713 字符;中文 字符;中文 6010 6010 漢字 漢字出處: 出處:Hyunju Hyunju K I M, M, Kim Kim T. T. Current Current Status Status and and Implications Implications of of Mobile Mobile Game Game D
2、evelopment Development Using Using Existing Existing Intellectual Intellectual Property Property Rights[J]. Rights[J]. TECHART: TECHART: Journal Journal of of Arts Arts and and Imaging Imaging Science, Science, 2018, 201
3、8, 5(3): 5(3): 24-28. 24-28.外文文獻(xiàn) 外文文獻(xiàn) Current Status and Implications of Mobile Game Development Using Existing Intellectual Property RightsAbstract In recent years, there have been many cases in which a company succeed
4、s in the mobile game business by using intellectual property rights. Therefore, it is necessary to identify the current status of mobile games that use popular intellectual property rights. Based on the implications, gam
5、e developers and content developers should aware of the global market in the early stages of game development.Keywords: Intellectual property rights, game market, online PC games, mobile games1.IntroductionBecause of the
6、 added value and economic impact resulting from the game industry, recently, the mobile game industry has risen as a new intellectual property-based industry and has taken an important position in the content based indus
7、try.In many places in the world, as the trend in the game market shifted from online PC games to mobile games, many game development companies have been founded solely to develop and service mobile games. These are less
8、expensive and require Fig. 1. The scale and growth of the Korean game market 2006-2016In 2016, the rapid growth of the mobile game industry led to growth of the overall Korean domestic game market by 7.2% year-on-year an
9、d occupied 39.7% of the overall game market. The overall sales from the mobile game market were ?4.331 trillion, which was very close to the sales of the declining PC game industry.KOCCA also conducted a survey that targ
10、eted groups of Koreans age 10 to 65 years old (n = 3013) about their recent game medium (online, mobile, package, console, arcade, etc.). The result of survey showed that 70.3% of people played games, which is 2.4% highe
11、r than the previous year, and that mobile games had the highest record as a medium for playing games (59.8%).One key to the rapid growth in the mobile game market is the invention of highly technological, convenient, and
12、 easy accessible devices like smartphones and tablet PCs. However, the rapid improvement of high-speed networks from 4G to 5G has allowed the distribution of user-friendly platforms, which are driving the expansion and g
13、rowth of the mobile game market.Moreover, the genres of mobile games have expanded from early simple puzzle and board games to genres that require fascinating high-quality graphics and grand-scale stories like role-playi
溫馨提示
- 1. 本站所有資源如無(wú)特殊說(shuō)明,都需要本地電腦安裝OFFICE2007和PDF閱讀器。圖紙軟件為CAD,CAXA,PROE,UG,SolidWorks等.壓縮文件請(qǐng)下載最新的WinRAR軟件解壓。
- 2. 本站的文檔不包含任何第三方提供的附件圖紙等,如果需要附件,請(qǐng)聯(lián)系上傳者。文件的所有權(quán)益歸上傳用戶所有。
- 3. 本站RAR壓縮包中若帶圖紙,網(wǎng)頁(yè)內(nèi)容里面會(huì)有圖紙預(yù)覽,若沒(méi)有圖紙預(yù)覽就沒(méi)有圖紙。
- 4. 未經(jīng)權(quán)益所有人同意不得將文件中的內(nèi)容挪作商業(yè)或盈利用途。
- 5. 眾賞文庫(kù)僅提供信息存儲(chǔ)空間,僅對(duì)用戶上傳內(nèi)容的表現(xiàn)方式做保護(hù)處理,對(duì)用戶上傳分享的文檔內(nèi)容本身不做任何修改或編輯,并不能對(duì)任何下載內(nèi)容負(fù)責(zé)。
- 6. 下載文件中如有侵權(quán)或不適當(dāng)內(nèi)容,請(qǐng)與我們聯(lián)系,我們立即糾正。
- 7. 本站不保證下載資源的準(zhǔn)確性、安全性和完整性, 同時(shí)也不承擔(dān)用戶因使用這些下載資源對(duì)自己和他人造成任何形式的傷害或損失。
最新文檔
- [雙語(yǔ)翻譯]移動(dòng)游戲外文翻譯—利用現(xiàn)有知識(shí)產(chǎn)權(quán)(ip)開(kāi)發(fā)手機(jī)游戲的現(xiàn)狀與啟示(原文)
- [雙語(yǔ)翻譯]網(wǎng)絡(luò)游戲外文翻譯--網(wǎng)絡(luò)和移動(dòng)游戲開(kāi)發(fā)的未來(lái)
- [雙語(yǔ)翻譯]網(wǎng)絡(luò)游戲外文翻譯--網(wǎng)絡(luò)和移動(dòng)游戲開(kāi)發(fā)的未來(lái)(英文)
- [雙語(yǔ)翻譯]網(wǎng)絡(luò)游戲外文翻譯--網(wǎng)絡(luò)和移動(dòng)游戲開(kāi)發(fā)的未來(lái)中英全
- [雙語(yǔ)翻譯]手機(jī)游戲外文翻譯--手機(jī)游戲:行業(yè)挑戰(zhàn)和政策影響
- [雙語(yǔ)翻譯]--外文翻譯--知識(shí)產(chǎn)權(quán)侵權(quán)對(duì)經(jīng)濟(jì)增長(zhǎng)的影響
- [雙語(yǔ)翻譯]--外文翻譯--知識(shí)產(chǎn)權(quán)侵權(quán)對(duì)經(jīng)濟(jì)增長(zhǎng)的影響
- [雙語(yǔ)翻譯]手機(jī)游戲外文翻譯--手機(jī)游戲行業(yè)挑戰(zhàn)和政策影響
- [雙語(yǔ)翻譯]--外文翻譯--知識(shí)產(chǎn)權(quán)侵權(quán)對(duì)經(jīng)濟(jì)增長(zhǎng)的影響(原文)
- [雙語(yǔ)翻譯]手機(jī)游戲外文翻譯--手機(jī)游戲行業(yè)挑戰(zhàn)和政策影響(英文)
- [雙語(yǔ)翻譯]手機(jī)游戲外文翻譯--手機(jī)游戲行業(yè)挑戰(zhàn)和政策影響中英全
- [雙語(yǔ)翻譯]--游戲外文翻譯--游戲認(rèn)同,或游戲文化(原文)
- 知識(shí)產(chǎn)權(quán)相關(guān)外文翻譯--互補(bǔ)貿(mào)易結(jié)構(gòu)與中美知識(shí)產(chǎn)權(quán)談判
- [雙語(yǔ)翻譯]--游戲外文翻譯--游戲認(rèn)同,或游戲文化(節(jié)選)
- 知識(shí)產(chǎn)權(quán)案例和分析外文翻譯
- 外文翻譯--知識(shí)產(chǎn)權(quán)和獎(jiǎng)勵(lì)的謬誤
- [雙語(yǔ)翻譯]vi視覺(jué)識(shí)別外文翻譯--企業(yè)品牌管理中的視覺(jué)識(shí)別和知識(shí)產(chǎn)權(quán)
- [雙語(yǔ)翻譯]vi視覺(jué)識(shí)別外文翻譯--企業(yè)品牌管理中的視覺(jué)識(shí)別和知識(shí)產(chǎn)權(quán)(英文)
- [雙語(yǔ)翻譯]vi視覺(jué)識(shí)別外文翻譯--企業(yè)品牌管理中的視覺(jué)識(shí)別和知識(shí)產(chǎn)權(quán)中英全
- 2012年網(wǎng)絡(luò)游戲外文翻譯--網(wǎng)絡(luò)和移動(dòng)游戲開(kāi)發(fā)的未來(lái)
評(píng)論
0/150
提交評(píng)論