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1、字?jǐn)?shù):英文 字?jǐn)?shù):英文 3486 3486 單詞, 單詞,17713 17713 字符;中文 字符;中文 6010 6010 漢字 漢字出處: 出處:Hyunju Hyunju K I M, M, Kim Kim T. T. Current Current Status Status and and Implications Implications of of Mobile Mobile Game Game D

2、evelopment Development Using Using Existing Existing Intellectual Intellectual Property Property Rights[J]. Rights[J]. TECHART: TECHART: Journal Journal of of Arts Arts and and Imaging Imaging Science, Science, 2018, 201

3、8, 5(3): 5(3): 24-28. 24-28.外文文獻(xiàn) 外文文獻(xiàn) Current Status and Implications of Mobile Game Development Using Existing Intellectual Property RightsAbstract In recent years, there have been many cases in which a company succeed

4、s in the mobile game business by using intellectual property rights. Therefore, it is necessary to identify the current status of mobile games that use popular intellectual property rights. Based on the implications, gam

5、e developers and content developers should aware of the global market in the early stages of game development.Keywords: Intellectual property rights, game market, online PC games, mobile games1.IntroductionBecause of the

6、 added value and economic impact resulting from the game industry, recently, the mobile game industry has risen as a new intellectual property-based industry and has taken an important position in the content based indus

7、try.In many places in the world, as the trend in the game market shifted from online PC games to mobile games, many game development companies have been founded solely to develop and service mobile games. These are less

8、expensive and require Fig. 1. The scale and growth of the Korean game market 2006-2016In 2016, the rapid growth of the mobile game industry led to growth of the overall Korean domestic game market by 7.2% year-on-year an

9、d occupied 39.7% of the overall game market. The overall sales from the mobile game market were ?4.331 trillion, which was very close to the sales of the declining PC game industry.KOCCA also conducted a survey that targ

10、eted groups of Koreans age 10 to 65 years old (n = 3013) about their recent game medium (online, mobile, package, console, arcade, etc.). The result of survey showed that 70.3% of people played games, which is 2.4% highe

11、r than the previous year, and that mobile games had the highest record as a medium for playing games (59.8%).One key to the rapid growth in the mobile game market is the invention of highly technological, convenient, and

12、 easy accessible devices like smartphones and tablet PCs. However, the rapid improvement of high-speed networks from 4G to 5G has allowed the distribution of user-friendly platforms, which are driving the expansion and g

13、rowth of the mobile game market.Moreover, the genres of mobile games have expanded from early simple puzzle and board games to genres that require fascinating high-quality graphics and grand-scale stories like role-playi

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